Today’s (Yesterday’s!) Question:
What does a Psyker’s Mastery level determine?
Answer:How many powers thay can use each turn. Not how many powers they can choose. Check your codex entry for this information.
Tomorrow’s Question will be: What Special rules do all Beasts have?
What is the benefit of Wild Undergrowth??
Answer: A 5+ cover save.
Tomorrow’s Question will be: What does a Psyker’s Mastery level determine?
Since moving to the new ChapterMasters website the question of the day has not felt quite right. So I’m going to make the rather drastic change. In stead of asking you todays question and telling you the answer to yesterday’s I’m going to tell you the answer to today’s question and tell you what tomorrows it question is to! Confused? Don’t be it will be like this.
What is the closest an infiltrator can ever deploy to an enemy unit?
Answer: Twelve inches, but only out of line of sight. It increases to 18 Inches if there is line of sight from the enemy. Don’t forget it you have scout you can redeploy 6″ from this location as long as it doesn’t take you within 12″ of the enemy.
Tomorrow’s Question will be: What is the benefit of Wild Undergrowth?
If a Space Marine charges a Fast skimmer that has moved 24″ flat out what does he need to roll to hit?
Vehicles that have moved are struck assuming they have WS1 = 3 more more to hit.
How close to other squad members does a model have to be to be considered part of a close combat?
Normally within 2 inched, but this increased to 6 inches if the model is on a different level of a ruin.