Painting competition at Games Workshop Open Day

I was fortunate enough to make it to the Games Workshop 2019 open day at Warhammer World. It took me most of the day to work out where the painting competition was being displayed. I managed to get these rushed pictures as there were packing down the display.

I believe the LOTR entry, 2nd picture down, was the over all winner.

Sorry just doing a photo dump. The Ambull wasn’t in the competition, I just thought you might like to see it.

First 40k 8th edition game with the Blood Angels

Due to no small amount of effort to get my Blood Angels Terminators to a gaming standard, my Blood Angels army has reached a the magic 100 power or 2000 points. Although this is achieved with no less than four HQs, including 2 Captains.

While 40k can be a lot of fun at smaller sizes. Two thousand points continues to be regarded as the default all afternoon game size by my gaming group. The Blood Angels aren’t my go to Space Marine force, so don’t tend to get a lot of attention. The recent Codex release has inspired me to try and finish the Space Hulk set which I purchased almost ten years ago. The armour on the Terminators has now mostly been highlighted across the all the squad members and a lot of the largest details have been finished. It’s always the last 10 percent of of models that I struggle with getting finished off. Niggly details I call them. Anyway…

On to the Blood Angel’s Battle

We ended up playing the 1st narrative mission in the rule book. Which sees the defender trying to survive to the end of the games. The attacker has unending reserves. I having a slightly larger force and opted to be the attacker. The game uses random game length. Which really adds to the tension of the mission.

My Blood Angel army was made from a Terminator Captain armed with a Storm Shield and Thunder Hammer, represented by a Sergeant model from Space Hulk.

Blood Angels

Two 5 man Terminator Squads and a Death Company squad with jumpacks gave me one extra command point. A Two 5 man tactical squads, a Chaplin, an assault squad and a devastator squad rounded off the infantry. A Rhino and a Knight Errant where the only vehicles in my force.

Blood Angels

My opponent picked a Lord commissar to lead his force. He took about as many veterans and flamers as he could muster from his collection. A sniper squad, two units of Storm Troopers, a sentinel squadron, a Manticore and a Knight Crusader rounded off the force.

Blood Angels

The game went much as you might expect. I threw all I could at the Guard as aggressively as I could. The guard player focused his efforts on removing the fastest units and closest ranged units in my force. Removing the longer range units could just see them return the next turn and unload the weapons, meaning no real differences to the Guards chances of survival.

By the end of the 5th turn I wasn’t at all close to wiping out the guard….

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Blood Angels

By the end of turn 6 the Guard still has a wounded Sentinel and 2 veterans inside the bunker remaining. I was certain to wipe them out in turn 7. The roll for the random game length was a 2, meaning the game was over.

The Guard completed whatever ritual, intel retrieval or wipe they were conducting and retreated into a secret tunnel complex. The Blood Angels would have to find them and complete their purge another day.

Golden Demon 40k Open Category

I may have the wrong category for these but I believe they were from the open competition. I was only able to photograph the Saturday entries this year. Hopefully GW will provide some good coverage of the finalist via their community site and White Dwarf.

Leman Russ

Primaris Space Marine Captain

Classic Eldar Farseer

Sisters of Battle Imperial Knight

The Swarmlord vs Roboute Guilliman

This was a 2000 point game, which was typically started late and therefore didn’t get finished. There was however time for the Swamlord to challenge Roboute to a one on one combat. I was very excited to see a Primarch vs a Swarmlord. The Swarmlords’ to wound roll was pivotal to the outcome of the fight, but first to the mission.

The game was a cumulative objective victory point match. The Ultramarines commander picked the deployment zone with only one objective marker in it.

This was probably only my fourth or fifth game of Warhammer 40k 8th edition. While an incomplete battle, it was enormous fun and having the codecs really added to the flavour of the game. The codecs also meant the psychic phase wasn’t quite so badly dominated by the smite power. We discussed using the beta rules for smite, but given they really just mute the whole phase and therefore disadvantaged the player with the most casting abilities we didn’t. Personal I don’t see the beta concept of making it more difficult to cast a second smite is a good way forward as it’s not a scalable system. Providing the ability to cast all powers a second time with a negative modification would be a more welcome change for me.

Anyway to the battle field

swarmlord vs roboute guilliman

The Primarch vs the Swarmlord

After a Shockley bad roll from the Swarmlord, Roboute Guilliman wastes no time removing his head. I don’t think a better roll would have made much more difference to the outcome. The Tyranids seeing the dismemberment of their leader ran back to the hive ship, knowing there is no chance of digestion a plant defended by such a might foe!