This was a 2000 point game, which was typically started late and therefore didn’t get finished. There was however time for the Swamlord to challenge Roboute to a one on one combat. I was very excited to see a Primarch vs a Swarmlord. The Swarmlords’ to wound roll was pivotal to the outcome of the fight, but first to the mission.
The game was a cumulative objective victory point match. The Ultramarines commander picked the deployment zone with only one objective marker in it.
This was probably only my fourth or fifth game of Warhammer 40k 8th edition. While an incomplete battle, it was enormous fun and having the codecs really added to the flavour of the game. The codecs also meant the psychic phase wasn’t quite so badly dominated by the smite power. We discussed using the beta rules for smite, but given they really just mute the whole phase and therefore disadvantaged the player with the most casting abilities we didn’t. Personal I don’t see the beta concept of making it more difficult to cast a second smite is a good way forward as it’s not a scalable system. Providing the ability to cast all powers a second time with a negative modification would be a more welcome change for me.
Anyway to the battle field
swarmlord vs roboute guilliman
The Primarch vs the Swarmlord
After a Shockley bad roll from the Swarmlord, Roboute Guilliman wastes no time removing his head. I don’t think a better roll would have made much more difference to the outcome. The Tyranids seeing the dismemberment of their leader ran back to the hive ship, knowing there is no chance of digestion a plant defended by such a might foe!