Rumours: Orks!!!

Looks like the Waugh is starting to build. So much for informaton lock downs at GW.

via Batty (from the Faeit 212 inbox)
First we can start with orks what i have heard is that they stay the same with furious charge and mob rules but all orks ( not grots or squigs)
will get FnP 6+ as a race because they are basically tough and it takes a lot to kill and stop an ork.

Most weapons will stay the same except choppas are ap6 but gain ap5 on charge and big choppers will be +2s and ap4 and ap3 on charge.

Nobz stay the same but are getting more characterful upgrades available to them, new kinds or grot assistants such as suicide grots(act alot like bomb squigs but prone to blowing up in unit) and
ammo runts and attack squigs also more weapon options like Big shootas and such.

new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random.
There is a special mek character that can bestow teleportation on D3 units.

special bloodaxe character with rules that can bring back boyz units once they are destroyed, much like an imperial guard special character.

A large multi wound squigoth type creature, not FW, it is ever hungry and uses a hunger points system. if it doesn’t fulfill the hunger points in enemy’s it will rampage nearest unit friend or
foe in order to eat.

Two new ork psychic lists for weirdboys, Mork more offencive and Gork more strategic. Many powers in the lists get more powerful the more orks are around the weirboy,
although the more powerful they are the more dangerous they are if they are miscast as they will often misdirect or hit the weirdboy and unit.

New ork only fortifications (including an ork rock) and an ork only warlord chart

Rumours: More on Dark Angel Deathwing and Ravenwing

Posted on Bell of lost Souls earlyer today

Via Stickmonkey

Deathwing
Honor Guard Terminator squad unlocked by select HQs (Belial – others???). One such unit per HQ, only one may carry a Chapter Banner. Other banners exist however.  Models are W:2 WS/BS:5 Non-scoring. Can take Apothecary.

Elite Terminators are W:1, WS/BS:5. Unit has new CC options neverbefore seen on termys. Unit size max of 5. Vanguard Strike upon Deepstriking!

Troops Terminators are standard DW. Sergeant may upgrade to to Chaplain. Can take new options such as Plasma Cannon. Up to 10 models per unit. No more Cyclone/CC option on single models. Mix of CC and Ranged models still permitted withing unit.

Ravenwing

RW Command Squad is only unlocked by select HQ characters. One banner option for RW. No apothecary for RW, with a “Mini-Chaplain” upgrade instead. This option  provide a Litanies buff his unit only.

Troop RW squad matches the current RW bike squad, minus the Speeder.

RW Attack Bikes – plasma gunner option
RW Land Speeders – plasma gunner option

40K News: New Dark Angel rumours

Deathwing (4 units in the codex)

Command Squad – 2 wounds like Paladins, WS5 BS5, Command Squad squad upgrades… can have attached Chaplain and/or Librarian. Very pricey.

Elite Squad – WS5 assault unit with mastercrafted weapons and special options

Troop squad – Standard DW squad, can have an attached Chaplain

Heavy Support Squad – BS5 dedicated ranged squad – no assault weapons, more heavy heavy weapons – AP3 Stormbolters.

Ravenwing (4 units in the codex)

Command Squad WS5 A2, all members can buy sergeant upgrades, unit has command squad upgrade options.

Troop Squad – 3-10 bikes, 0-1 Attack bike, gains Ravenwing special rules and options.

Fast Attack Squad – 1-5 Attack Bike squadron, can split into 2 units

Land Speeder Squadron – 1-5 Speeders with access to standard equipment, can split into 2 units

Odds & Ends

New Dreadnought type – Terminator options.

Large flyer – transport capacity: 20 (or 10 terminators)

Chaplains can deploy singly, or join units like Sanguinary Priests.

Codex should be out between february and april…

Remember this is all just rumours, but it could be an interesting codex.