This game represented the Grey Knights attempting to overturn and Chaos rising in the outskirts of an imperial city.
A Harlequin troop is helping the Gray Knights for reasons unknown.
The Chaos forces consist of, World Bearers Chaos Space Marines, Pre Hersey Emperors Children, Traitor Guard and a sole Renagade Imperial Knight.
The game was a 4000 point Battle. The mission was based on the old 6 objective apocalypse senario, however objective victory points where score at the end of each trun. The team with most victory points cumulated at the games’ time limit wins.
Deployment, Most of the Grey Knights arrived by deep strike
The Grey Knights and Harlequins take 4 objectives via deep strike. The Chaos forces hold 2 objectives.
The renegade Imperial Knight removes a squad of Harlequins from one of the objectives to contest the objective with the Harlequin jetbikes.
The game ends 7-4 to the Grey Knights and Harlequins.
The Sisters of Battle are responding to a request for assistance from Cal Saucon planetary governer of Jerome, a planet within the Cadia system, positioned very close to the eye of terror. Arbites have found disturbing unrest caused by suspected psychically gifted individuals, who have been massing popular support among local gangs; with in the hives of the capital city. Unusually Eldar forces have also been sighted within the system of Jerome. The reason for Eldar being so close to the eye of terror is not know, but any Eldar presence is unwelcome.
The untrained psychics have also caught the attention of the ever watchful eye of the inquisition. The taint of Chaos is suspected and must be investigated.
The Word Bearers who have been planting dark books and tainted artefacts with the population with the aim of turning the planet to Chaos, have intercepted the transmissions from the Sisters of Battle and are determined to ensure the Sisters of Battle are not given the opportunity to intervene at Jerome. An ambush had been set for the Sisters on the outskirts of the capital.
Unfortunately for the inhabitants of the Capital, the Grey Knights have also detected the presence of Chaos. While the Grey Knights may save the planet from the forces of Chaos, the outcome for the citizens of the capital city is unlikely to be positive. Only intervention by the Sisters of Battle could save the residents of Jerome from exterminate.
This game repersented the Sisters of Battle trying to reach the Govenor of Jorom to gain intelligence on the rouge psychics. The imperial players will win if the Sisters can reach the city line before the time limit. All other outcomes mean defeat and certain distraction of the capital.
The Sisters set up off the road in the corner of the table. The Chaos forces set up using hidden deployment markers. The Eldar arrive from reserve and Grey Knights will also all arrive via deep strike.
The Sisters advance but the lead Rhino is immobilised by the hidden Chaos forces. The Grey Knight deep strike near the governors location.
The Sister remaining mobile tanks try to move around the imobised rhinos, but are ambushed by more hidden Chaos forces. The Grey Knight reach the governor.
The time limit was reached before the Sisters could reach the Govenor resulting in the Chaos forces having the upper hand in the next mission.
For two years Captain Ventis had been plotting revenge on the Eldar Titan less affectionately known as Bone Walker; within the Fourth Company. New intelligence had suggested the Eldar Titan was involved in a cleansing mission with another unknown allied force. Not willing to let week intelligence get in the way of his honour Vetris made request to Malgias Calgar forassistance with removing the xzeno war machine.
The forces of Ultramar oblitorated the Phantom Titan during the 1st turn. This was largely down to a single squad of Sternguard equiped with combi meltas, which arrived via drop pod. Although the Second and Ninth Companies also played a large roll in the demise of the Titan.
The terminators of the 1st company suffered heavy loses. In true Christmas Apocalyse style this resulted in the Eldar and Grey Knights winnig the game on Victory points, a convincingly 9-3 with a turn in hand. The morrle victory was clearly with the Ultramarines though, having oblitorated both the Phamton Titan and a Baneblade.
The Ultramarine chapter has now been declared trators to the Imperium due to firing upon Grey Knights. A small price to pay for redeeming their honour.
imperial Knights were always going to be a big feature of the 2014 Golden Demon competition. There where no less than 12 Knights entered into Golden Demon 2014. The big surprise it that none of the won Golden Demon trophies.
Let build up to those Imperil Knights and have a look at the Eldar Wraith Knights 1st.
Both Eldar entires were from the Saim Hann craft world. The first is sporting a bit of bling in the form of a Gold and Red paint job.
The Second Wriath Knight has taken up the more traditional red and white craft world colours.
After the Eldar came the Imperial Knights in ascending size order we have a knight that doesn’t come from any Knight House I know of, in fact it’s a very contemporary looking knight. If I’m not mistaken this is really a Black Templars contemptor dreadnought dressed up as a knight
Next up we have three of Games Workshops’ Knight Errants.
Next up is a Traitor Knight with some unusual weapons. I would guess there is an alliance to slanesh given the pink coloured armour.
We finish up with a set of three different Forge World Knights, one of which has a full conclave of Knight Paladins and Knight Errants as a retinue.