Rumours: New Ork and Eldar models

 

The Rumours are coming in thick and fast. It’s like someone has had  an out of hours tour of the studio. No one ever suspects the cleaner 🙂

via Stickmonkey on Bell of Lost Souls

 

 

 

Eldar Miniatures (alongside the codex)
Farseer
2 Aspect Characters
2 other characters (Either HQs or Unit Upgrade characters)
New Aspect (plastic)
Wraithguard (plastic)
New Eldar tank
New Eldar Bomber

Eldar Miniatures (outside the codex)
New Flyer
Guardian Jetbikes – Shining Spears combo-box
2 existing Aspects moved to plastic
Avatar (new model, bigger than a Dreadnought)
Warp Gate (Terrain kit)

Ork Miniatures (alongside the codex)
New Weirdboy
Wazdakka
MegaNobs – Tellyportas combo-kit
CybOrks
Grot Gliders – (very odd one, a 40K version of WFB Doomdivers?)
Mega Mork/Gork – (your guess is as good as mine)

Ork Miniatures (outside the codex)
New Buggy – Half-track
DeffCoptas
Flashgits – Tankbustas plastic combo-kit

Rumours: Dark Angels What is a Raven Claw?

 More Dark Angels Rumours from Sticky Money today covering Fast Attach and Troops.

via Stickmonkey on  Bell of Lost Souls
TROOPS: 
Deathwing Terminators – Same general layout as we have now, but with additional Plasma Cannon and Autocannon heavy weapon options.

Tactical Squads – The old classics we all love, moving on…

Ravenwing Bike Squad – Up to ten bikers, for each 5 bikes, you may upgrade one to an Attack bike.  Attack bike gunner options are: HB, MM, HF, Twin-linked Plasmagun!. Squad can Combat Squad and has Teleport Homers.

FAST ATTACK:
Ravenwing Landspeeder Support Squad – Same as now, but gunner option are: HB, MM, HF, Twin-linked Plasmagun!

Ravenwing Bike Support Squad – Full Attack Bike unit (this might also be a duplicate report of the TROOPS Bike Squad)

Assault Squad – Same old classic jump-pack squad we have now.

Ravenclaw Air Superiority Fighter – Dual “Reaper Cannons” allowing Snap Shots on flyers. Can be replaced with 2x Missiles, or 2x Plasma Cannons.

But what does a Raven Claw look like???? Early reports suggested this would a land speeder variant like the Tempest, but with eagle shaped wings.

Eldar Rumours: From birdy on Warseer

These seem to contidict some of the existing rumours. I’d thought I’d read the Falcon (plastic kit) was getting redone. I’ll be glad it’s it’s not I don’t think it’s needs it.

via Birdy and posted to Warseer via Darnok
Hi,
the translation of the next eldar codex has started (or so it seems)…

All plastic minis stay the same for the moment including jetbikes
Wraithguards will be plastic with a HtH option (swords)
A new Farseer model (finecast iirc)
a character for Dire Avengers, a new entry “something-seer”

That’s all I got for the moment!”

Rumours: Dark Angels HQ’s and Elites

HQ’s and Elites

via Stickmonkey on Bols
HQ:
Azrael – Artificer or Terminator options. New model. Lions Helm grants 3+ Inv., Lion’s Wrath grants Gets Hot rerolls (army-wide?), Master crafted Plasma Blaster (see Horus Heresy book?), Sword of Secrets is Sx2 Master Crafted Power weapon. Watcher in the Dark model is W:1 5+ Inv, with no other stats. It cannot be targeted by anything including blasts, and must stay within 2″ of Azrael or is removed. Watcher can take Look Out Sirs.

Belial – Terminator armor. New model. Eternal Warrior 2+ Inv!!! Grants Elites Deathwing Termys Heroic Intervention if he is attached. Cannot take options, Master Crafted Strombolter. Sword of Secrets is a Relic Blade with an additional effect. Belian grants a buff to Termys within 6″.

Sammael – If mounted in his Speeder, unlocks scoring Speeders. Can also take his normal bike.

Azmodai – Current model (finecast) Unlocks no units. His Litanies grants a longer ranged more potent buff.

Ezekiel – Current model (finecast), Psyker Level 3

Barakiel – Master of the Forge. Armed with a “Reaper Cannon” – 36″ S:5 Assault (6 or 12?) AP:3 Extremely Expensive in points.

Librarian – Power Level 1 (upgrade to 2)
Company Master – Power Armor, or Terminator armor
Interrogator Chaplain
Command/Honor squad Terminators or Bikes with Belial or Sammael respectively, Apothecary, Standard bearer, 1x Heavy weapon upgrades. W:2 regardless of armor, or bikes.

Elites:
Chaplains / Brother-Interrogators – Unit size 1-3. Chaplain style death masks, dual bolt pistols and power maul. (can upgrade pistols). B-I have an increased BS over regular chaplains and can operate independantly as IC or join units, B-I only buff the unit they join with litanies (more potent version), while non-upgraded chaplains buff a 6″ bubble. B-I are only characters if independent, and cannot leave attached units (similar to Wolfguard).

Inner Circle Unit Terminator armor. W:1, Heroic Intervention if Belial is attached to the unit. WS/BS 5. They get a cover save upon deepstriking. “Lion-themed” visually. Entire unit can purchase Sergeant upgrades. No heavy weapons, Unit max size:5. Categorized as Deathwing Assault Unit

Dreadnought – Venerable and Mortis options. Categorized as Deathwing Assault Unit.

Scouts – Land Speeder Storm as dedicated transport. “Markerlight” effect targets one enemy unit – other Dark Angels units then get a bonus (reroll to hit?) versus the unit as long as the Scouts are within line of sight to thier “Fallen” target. Teleport Homer. Sergeant Namaan (WOOHOO!!) returns, granting Reserve rerolls to all Death Wing units.

Rumours: Orks!!!

Looks like the Waugh is starting to build. So much for informaton lock downs at GW.

via Batty (from the Faeit 212 inbox)
First we can start with orks what i have heard is that they stay the same with furious charge and mob rules but all orks ( not grots or squigs)
will get FnP 6+ as a race because they are basically tough and it takes a lot to kill and stop an ork.

Most weapons will stay the same except choppas are ap6 but gain ap5 on charge and big choppers will be +2s and ap4 and ap3 on charge.

Nobz stay the same but are getting more characterful upgrades available to them, new kinds or grot assistants such as suicide grots(act alot like bomb squigs but prone to blowing up in unit) and
ammo runts and attack squigs also more weapon options like Big shootas and such.

new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random.
There is a special mek character that can bestow teleportation on D3 units.

special bloodaxe character with rules that can bring back boyz units once they are destroyed, much like an imperial guard special character.

A large multi wound squigoth type creature, not FW, it is ever hungry and uses a hunger points system. if it doesn’t fulfill the hunger points in enemy’s it will rampage nearest unit friend or
foe in order to eat.

Two new ork psychic lists for weirdboys, Mork more offencive and Gork more strategic. Many powers in the lists get more powerful the more orks are around the weirboy,
although the more powerful they are the more dangerous they are if they are miscast as they will often misdirect or hit the weirdboy and unit.

New ork only fortifications (including an ork rock) and an ork only warlord chart