More Space Marines pictures leak from the July White Dwarf

A new Masters of the Chapter style box set has been confirmed for Space Marine players, as part of the July Apocalypse release.

The set contains 4x finecast Space Marine Captains

5th Company – Battle Company Captain, armed with scroll, staff and pistol, wearing MkIV armour
6th Company – Tactical Reserve Company Captain, armed with septor and pistol, wearing MkVII armour
8th Company – Assault Reserve Company Captain, armed with battle axe, wearing MkVII armour
9th Company – Devastator Reserve Company Captain, armed with combi plasma, wearing MkV armour.

Each of the Captains is posed as if ordering troops. I imagine we will see a lot of conversion work based on these models.

It’s nice to see some more head tilts to the old power armour suits.

ChapterMasters is not able to post pictures from White Dwarf before it’s release. The other main 40k websites are posting links to them.

Ben

GW is running out of metal – Specialist and Collectors range out of production

GW have made no secret of the of the fact they are moving all metal lines to either plastic or or the well know GW TM finecast (see the last picture below). What hasn’t been clear until this week is that GW are only remoulding popular lines. The worse selling lines are being dropped. While the 1st thing that runs through my head is no more Epic, Necomunda, Warmaster, Battlefleet Gothic, Inquistor, Morheim and Blood bowl.  This isn’t something that really concerns me. The last time I played once of these games was in the last decade. The focus of this site is 40K.  However there are clear cross over points. There are rules for Necomunda Abites (all sold out) in 40k, although  hidden in the  out of production Which hunters codex. There are also the titans and super heavies from Epic which have inspired many scratch build models.  The patten for my own rather lanky titan is based on the Forge world Epic model rather than the Forge world 40k kit.

Imperial Guard

The biggest casualty of the metal cull is probably the imperial guard player. Currently there are no less than 3 named charters as well as all the Mordian, Steel legion, Tallarn, Rouge riders, Valhallen, Gaunts Ghoasts, Last chancers and Missionary all on borrowed time. Hopefully some of these will make finecast as part of the next Guard Codex, expected next year.

Space Marines

Guard aren’t the only army that stands to loose from this. This will mean the end for Jess Godwin’s remaining late Rouge Trader space marines. Such as the Space Marine Assault Sergeants.

and the Metal Dark Angels

 image

Chaos

I’ll be really sorry to see Cypher fall foul of this cull. Chaos will also loose 3 lords and the old Warsmith.

Orks

Orks have a surprising lack of models left in the collectors range. The iconic Geoff Rockers always bring a smile to my face. Someone should make a stompa with a stage for these guys quick.

Parting question.

What will become of the metal models that are not considered collectors models. The old Eldar Ranger, and most noticeably the Sisters of Battle? Has stockpiling of finecast Sisters of battle already begun? or will this be the end for the Sisters?  One source inside GW has stated all armies will get a new codex for 6th edition. So hope remains the nuns with guns won’t just be a memory of 5th edition.

Finally another look at the origins of finecast

Ben

Tau Ultramarine Battle Turn 3

The Tau received their remaining reserves at the start of turn 3 in the form of the Commander and Crisis team. The movement phase was more a case of repositioning than moving.

Crisis team, Rip tide, Assault Squad, Storm Eagle, tau riptideIn the tau shooting phase a heavy toll was taken by the Space Marine Command and his assault squad, killing 5 of their number, including the flamer.

turn3tauAsu

The bike squad also fell to the combine fire power of the Tau right flank, although their toughness of 5 meant this required all the tau had to offer. This also gave the Tau player 1st blood and therefore 2 victory points.Hammerhead

The Ultramarines looking more like a divided force than a pincer movement. At this point in the game it was 2-1 to the Tau but I already felt beat. Determined not to get down cast I decided to advanced as fast I could towards the Tau’r right flank and try and overwhelm them with the what I had left on their weaker side (hoping the faster forces on the left flank wouldn’t be able to close the gap too quickly.  The Forward Tactical squad moved up to the cover of more ruins. The tactical squad deployed with the Quad gun moved up to the large ruined building in the centre of the board, where the scouts had been reduced to one man. The Scout Sargent took up position on the Quad gun. While the tactical squad from the Drop pod took up position behind the Agsis defence line with the devastators  The Land Speeder moved to 11″ from the Hammer head which was now down to 1 hull point thanks to the bike squads suicide attack. The Storm Raven chases the Rip tide into the Tau line. Having shoot most of the Broad side squad last turn 2 wasn’t going to waste all it’s fire power on a single broad side.turn3marinemove

tau riptide, tau, ultramarinesThe Ultramarine shooting phase went fairly well. The Land speader blew up the Hamerhead in the 3″ cloud of melta and shrapnel. Most of the rest of my firepower made very little of a dent in the tau force. I was concentrating every thing with a heavy weapon on the larger Tau suits, tying up most of my fire power. The Storm Raven took 3 wounds off the Rip Tide.

assualt squad vs crisis team

The assault squad took a single drone away form the crisis team. And then promptly assaulted them. This turned out to be a big mistake. The combined Over watch of the Broad side, who where with in 6 inches of the Crisis team and the Crisis team itself, which was hitting on 5 due to some lovely Tau upgrade, cut down 3 more assault marines! To put the final nail in the coffin, I  then proceeded to roll a 4, instead of the 7 they needed for their charge range (having used their jump packs in movement phase to get make sure I wasn’t too far away that I wouldn’t fail my charge. This was not looking Good.

End of turn 3 Victory points Tau 2(inc 1st blood) Marines 2(inc line breaker).