Deep striking Assault squad

Tau Ultramarine Battle Turn 4

The Tau continued to hammer the Ultramarines with their guns in turn 4. The Storm Raven took multiple hits, but due to poor dice rolls it emerged unscathed. The Tau had their vengeance by removing the Land Speeder’s remaining hull point; with small arms fire from the Fire warriors. The Commander and his body guard made shot work of the Ultramarine Captain and the two remaining Assault Marines. The Captain Failed all his Iron Halo saves.  Two more Victory points to the Tau and the threat on their left flank nullified.Tau Ultramarine BattleThe second Ultramarine Assault sqaud droped from the sky at the start of their turn. Having abandoned their right flank the Ultramarines used the extra squad to consolate a hold on the left. The Storm Raven was out of targets so flew off the board to return as an ongoing reserve. The Tactical squads continued to advance, in order to try and push the tau back. The Devastators squads started to use flack missiles on the Firewarrior and pathfinder squads, as out of range of larger targets. Combined with the bolter fire from the Tactical squads each of the tau squad was forced to take a break test, which they all passed.

Deep striking Assault squad

The 2nd Assault squad arrives from reserve and targets the closes path finder squad.

Deap strikeEnd of turn 4 Victory points Tau: 6 Marines: 1

 

Turn 5